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Old Apr 04, 2006, 09:02 PM // 21:02   #1
Lion's Arch Merchant
 
 
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Default Class Idea- Gambler

The Gambler is a class that relies on luck to be successful. You are rewarded for good luck, but punished for bad luck. It would be another class that would youse adrenaline and would have 4 pips of energy regen
Base armor is 70 AL +5% chance of half recovery time when using skills
-Primary weapon
Cards (Max 2-14 attack, slightly less range than a short bow, rapid attack speed)
-Offhand
Dice (max 10 energy, 10 health)


Attributes

Primary -High Stakes
For each point in this attribute you gain 1 health when you strike with an attack, but loose 1 health every time you fail to hit.

-Card Magic
Each point in this attribute increases damage dealt while using cards. Card skills are used to attack and apply conditions to an opponent or protect and heal yourself

-Fortune
Each point in this attribute increases the chances of getting lucky when using fortune skills.
Fortune skills are used to aid the user and the party through good luck

-Misfortune
Each point in this attribute decreases the chances of the opponent getting lucky when using misfortune skills. Misfortune skills are used to damage the opposing party through bad luck

Armor examples
Jester's armor
Base + 7 energy

High Roller's Armor
Base +60hp, -10AL

Sample skills
-High stakes skills
Gambler's Whim 5en-1sec-30 sec
Stance. For 20 Seconds you have a (50-75)% chance to evade attacks. Each time you evade an attack, you gain (1-3) energy. During this time, you take double damage from attacks.

Cut losses 10en-1sec-15sec
Stance. Lose all adrenaline. for 10 seconds you gain (1-8) health regen and +1 energy regen, but cannot gain adrenaline. This stance ends if you use a skill.

Gambler's Rush (elite) 10en-1sec-60sec
Stance. Lose all adrenaline. For each hit of adrenaline lost, your attacks deal +5 damage when they hit. During Gamblers Rush, your attack speed is tripled. Gamblers Rush lasts for (1-3) seconds for each hit of adrenaline lost. When Gamblers Rush ends, you lose (15-8) energy and (3-1) enchantment(s)

Loaded Dice 5en-sec-40sec
Preparation. For (5-12) seconds whenever you use a dice skill, you roll a (4-12).

-Card Magic Skills
Joker's Curse 10en-2sec-15sec
Hex spell. Target foe suffers 5-10 health degen and 1-3 energy degen for 5 seconds. If an enemy has an enchantment on them, they cannot be the target of Joker's Curse.

Wall of Cards 10en-2sec-15sec
Enchantment spell.for 20 seconds, you block all incoming projectile attacks. If you attack, this enchantment ends immediately. 75% chance of failure with Card Magic of 5 or less.

52-Pickup (elite) 10en-3/4sec-0sec
Card Skill. Send 52 cards at target foe. These cards deal (1-5) damage and have a (50-25)% chance of missing. For each card that misses this skill requires an additional 3 seconds to recharge.

Ace of Spades 5en-3adr-3/4sec-5sec
Card attack. Send an Ace of Spades at target foe. If it hits, Ace of Spades deals +(11-23) damage. If the opponent was hit while attacking, they suffer from bleeding for (8-18) seconds

Will of the Joker(elite) 10en-1sec-30sec
Preperation. For 10 seconds, your attacks remove enchantments. If an attack is blocked or evaded then you lose an enchantment and Will of the Joker ends. If you strike a foe with no enchantments they are hexed with "Joker's Curse"

Fortune Skills
Lady Luck (elite) 10en-1sec-40sec
Enchantment spell. All fortune skills are recharged instantly (besides this one), and you have a 90% chance to get lucky when using a skill that requires you to roll a die or play the slots. If this enchantment is removed, it is replaced by "Lady of Misfortune"

Graceful Dice 5en-1sec-15sec
Dice Skill. Roll 2 dice. For (10-21) seconds neaby allies deal an additional ammount of damage in combat equal to the number of the dice roll.

Last edited by TwilightOblivion; Apr 04, 2006 at 11:15 PM // 23:15..
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Old Apr 04, 2006, 09:13 PM // 21:13   #2
Jungle Guide
 
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Dude wtf this isn't Yu-Gi-Oh or Gauntlet: Dark Legacy for that matter, lol. GW would never make some Gambit-based class, but cool idea though if you made your own RPG =p
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Old Apr 04, 2006, 09:20 PM // 21:20   #3
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Hmm, the idea's pretty cool but I really can't imagine it in Guildwars, or any other game for that matter. It's a little far-fetched to throw cards and that jazz. But, if you altered it a little so your class still relies on luck/bad luck (this is a good idea), but doesn't sound so... I dunno, non-fighter like?
I mean, if I were to search out a chest guarded by a giant dragon, something called "a Gambler" wouldn't be my first choice.
A Gambler sounds like something nice for a town or inside a tent, but it doesn't sound like something fit for the battlefield.

Perhaps make him a little more like ye good ol' thief? Not all that new, but you could perhaps mix the two?

He'd use daggers (sorta like the assassin), but would employ more riscy moves. Something along the lines of high damage, condition dealing but a high-chance of missing, perhaps even backfiring.

The problem with THAT is that it sounds too much like an assassin... My only advice really is to try and make him a little more "combatish", instead of sounding like a hyperactive gypsie

Work on the idea though, it's good.
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Old Apr 04, 2006, 09:50 PM // 21:50   #4
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I would suggest something.. but that would just making it too much like my own Theif class.... Will hear what other creative idea from other first....
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Old Apr 04, 2006, 10:00 PM // 22:00   #5
Lion's Arch Merchant
 
 
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Well, i was going to call him a jester, but i decided instead to make it the gambler. What other name would fit for someone who battles relying on luck? I was inspired by the boss Luxord from Kingdom Hearts 2, who attacks by hitting you with cards/dice. the gambler doesnt throw the cards(like gambit), he controlls them by magic. And the whole high chance of missing/backfiring i have incorperated into the design.

and wretchman drake, Yu-Gi-Oh kicks ass.
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Old Apr 04, 2006, 10:03 PM // 22:03   #6
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I've always loved characters that produce unpredictable results. I love this idea! Jester, Gambler... you name it!
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Old Apr 04, 2006, 10:28 PM // 22:28   #7
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wtf do you people come up with these "ideas" that you actually think could be immplemented in gw,? in your sleep? taking a showerr? in school?.. i mean be real, you don't have a shot in hell for this class to even exist but only in your own realm of your rpg.
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Old Apr 04, 2006, 10:31 PM // 22:31   #8
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I can't stop thinking of Setzer from FF6 ( I think 6). I think that the travelling jester Idea could work. Is anyone familiar with Thom from "The Wheel of Time". I'm thinking something like that, but with cards instead of daggers.
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Old Apr 04, 2006, 10:34 PM // 22:34   #9
Lion's Arch Merchant
 
 
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Heavy metal, Just because something is out of the ordinary doesnt mean that it doesnt belong. Originality is the key to success. Dont you get a bit tired of playing the same classes over again? guild wars covered basically all classic proffessions with its first 6 (assassin is the only exception)hell, they even threw in something original the first time, the mesmer. I dont think you have ever played as a ritualist or a mesmer class character in another game. And I would like to see you come up with a better idea. Do you accept my challenge? XP

EDIT ya, ive read the first book of the wheel of time, and he was a cool character.
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Old Apr 09, 2006, 09:52 PM // 21:52   #10
Lion's Arch Merchant
 
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maybe attributes should be something like this:
gambling skills(primary): every point in this will reduce penalty of failed game by 2% and increase the efect of successful game by 1%

games: Each point in this attribute increases damage dealt while using games. Games skills are used to attack and apply conditions to an opponent or protect and heal yourself. (dices, cards, darts, maybe something to do with /roll command)

fortune and misfortune would be same
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Old Apr 10, 2006, 01:40 AM // 01:40   #11
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I loved Setzer from FF6...he rocked.

^_^

I think the armor needs to drop tot he same as a caster, since this is not a melee character at all. The built in 5% chance should be tied to the primary attribute.
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Old Apr 10, 2006, 04:33 AM // 04:33   #12
Jungle Guide
 
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Quote:
Originally Posted by heavy metal rules
wtf do you people come up with these "ideas" that you actually think could be immplemented in gw,? in your sleep? taking a showerr? in school?.. i mean be real, you don't have a shot in hell for this class to even exist but only in your own realm of your rpg.
I think they just do it for fun and wish to recieve feedback as if it's an actual GW build. Just for fun, I think they know they wouldn't have their builds implanted into the game.
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Old May 18, 2006, 05:19 PM // 17:19   #13
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I'd love to play as one of these guys. Hopefully Anet will snoop around here while creating classes for the next game.
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Old May 18, 2006, 05:44 PM // 17:44   #14
Lion's Arch Merchant
 
 
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They said that the Terrain for GW chapter 3 looks like a north american landscape. Whats more North American than gambling? Lol
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Old May 19, 2006, 07:46 PM // 19:46   #15
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I think they have to use gold from storage for each attack. Just like gambling in a casino, plunk your ante down, roll the dice, take your chances.

Oops attack failed, you lost. Repeat process, that would rock.
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Old Jul 19, 2006, 01:52 AM // 01:52   #16
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I actually really love this class idea. Maybe call "High Stakes" "Conviction" as it's sort of like the Gambler is so confident in itself that succeeding makes it even more confident while failing causes it to lose heart. Maybe call "Misfortune" "Tragedy" or "Vexation" since it's like the gambler is making its opponents unlucky and demoralized. Maybe call "Card Magic" "Trickery" or "Tarot" or something since "Card Magic" is a bit plain.
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Old Nov 29, 2006, 05:41 AM // 05:41   #17
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Thank you for letting Gambler's Rush be an Elite :3
I'd hate to see it being combo'd with IW and used as some powerhouse with a Monk Heal-bot D:

Otherwise, pretty good. Tweak some of the skills abit and it should be an interesting class
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Old Dec 01, 2006, 12:37 AM // 00:37   #18
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i really like the idea of a gambler, but it needs to be, like others have said, more damage and fighting oriented. I came up with a gambler, but it wasnt liked either. I really want to see one with hexes and cards as well. I was thinking that with the luck thing incorperated into the different attacks etc. love the idea, and i hope to see this class, even if its different than this in the near future.
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